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XCOM 2 Free Download for PC Full Version
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year.
Earth has changed. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. XCOM, the planet’s last line of defense, was left decimated and scattered. Now, in XCOM 2, the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda and eliminating all who dissent from their new order.
Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, and facing impossible odds, the remnant XCOM forces must find a way to ignite a global resistance, and eliminate the alien threat once and for all.
XCOM ON THE RUN: Take command of the Avenger, an alien supply craft converted to XCOM’s mobile headquarters. New open-ended gameplay lets you decide where to guide your strike team, how to grow popular support, and when to combat enemy counter-operations.
RECRUIT RESISTANCE FIGHTERS: Five soldier classes, each with its own skill tree, let you create specific soldiers for your tactical plan.
TACTICAL GUERRILLA COMBAT: New gameplay systems offer more tactical flexibility in combat. Use concealment to ambush enemy patrols. Loot enemies for precious gear and artifacts. Rescue VIPs and save fallen comrades by carrying them to the extraction point.
A NEW BREED OF ENEMY: A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge.
RESEARCH, DEVELOP AND UPGRADE: Configure and build rooms on the Avenger to give XCOM new capabilities on the battlefield. Use your Scientists and Engineers to research, develop and upgrade weapons and armor to fit your preferred tactics.
EACH MISSION IS A UNIQUE CHALLENGE: Go on missions around the world, from wildlands to the heart of the alien-controlled megacities, to the depths of alien installations. There are virtually infinite combinations of maps, missions and goals.
CREATE CUSTOM MODS: Community-focused tools allow you to create your own campaign, tactical gameplay, aliens, classes, strategy game features, and share within the Steam Workshop.
ENGAGE IN HEAD-TO-HEAD MULTIPLAYER: Mix-and-match squads of humans and aliens and battle head-to-head on randomly-generated maps.
XCOM 2 Gameplay
XCOM is a tough kind of game to sell, because when it’s good it’s bad and when it’s bad it’s bad. The best time you can have in XCOM is when you’re scraping on the skin of your teeth with one soldier dead and another one bleeding out and a sectoid waving his finger ominously in the distance, and so it’s hard to sell to someone who just wants an easy time. Thankfully this is the sequel, so presumably everyone here is a masochist who enjoys feeling like they’ve lost even when they’ve won.
The first thing that surprised me in XCOM 2 is how much they’ve expanded the unit customization. Unlike in the previous game, which was somewhat dull in soldier clothes and left me just giving everyone the classic Guile hair, 2 features a pretty wide variety of glasses, hats, hair, beards, and other ways to form a personal relationship with your soldiers before they’re eviscerated before your eyes because of your own orders, blood which will never wash from your hands. You can even choose from different arms, legs, and torsos for each type of armor, though the later armors usually have less variety than the early one.
The game also has a stronger emphasis on story, with more cutscenes and development to the characters. I thought it was a welcome addition, though it does leave things slightly less resolved at the end than I would’ve liked. Most of the enemies are reworked versions of the old ones, but there are a few new ones here and there, and they all perform a bit differently enough to give veterans a surprise every now and then. There are still the usual customization options for your soldiers’ abilities, but the more interesting ones from Enemy Within like genetic modification and augmentation are missing, leaving the game feeling like there’s something more interesting hiding in that expansion pass. Other things like UFO landings also return, but they don’t seem to have any real significance like they did in EU aside from just being minor resource grabs. My only actual problem with the gameplay is that in some ways it feels like more of the same in a bad way – they introduce a Concealment feature where your soldiers start some missions hidden and can ambush the enemies, reversing the typical xcom formula where you’re the one being ambushed and fitting in with the game’s guerilla warfare theme, but after you break concealment the first time it’s gone for good except for special skill-based circumstances, and after that the game just starts with the same traditional gameplay. I’m not wanting to change the game into Invisible Inc. or anything, but I think it would be interesting for some of the more low-key missions like hacking a relay to be able to done with a small squad in stealth (or maybe it can – in my game whenever I tried there would be humans blocking the doors to every building, but maybe I just had bad luck). Another thing in this vein that bothered me is that almost every mission in the game requires you to kill all the aliens, rather than just do your work and get out. This is something that made sense in the old games, since you were defending earth from invaders, but in XCOM 2 they’ve already taken over, and killing this tiny group of aliens is completely inconsequential to their overall effort.
But while I overall enjoyed the game outside of those minor flaws, the big problem with this game is the actual build quality. On my GTX 970 and overclocked i5, I managed about 15 fps on the main menu scene, with maybe 20 to 30 in-game. This isn’t necessarily a problem since it’s a turn-based strategy game, but the problems got worse as the game went on. Reaction shots would sometimes cause the game to hang in front of the character shooting for several moments, enemies would stand still for upwards of 30 seconds before moving, just flying to the single-screen or loading a small map with one building might take 30 seconds or more on an SSD, etc – and that’s not even going into all the times characters would go flying around the map or robots would get stuck in trees. During the final fight my game crashed 5 times, and on 2 of those crashes it corrupted my autosaves and made me start back 10 minutes or so. It even caused my computer to bluescreen at one point. The build quality is so terrible that it makes me think that the only reason the game is PC-exclusive is because they couldn’t get it to even boot up on a console without it immediately melting.
Overall, XCOM 2 is a game that’s still good enough for me to recommend, but just know that you’re going to have to take some bad in order to get the good. Maybe in the future Firaxis will patch the game, but in the mean time you might want to double-check your specs before jumping on.
Game Title ====> XCOM 2
Developer: Firaxis , Feral Interactive (Mac) , Feral Interactive (Linux)
Publisher: 2K, Feral Interactive (Mac), Feral Interactive (Linux)
Release Date: 5 Feb, 2016
Platform: Microsoft Windows
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XCOM 2 System Requirements are described in the content below. With these specifications, the game will run smoothly and graphics would be crystal clear. A machine (CPU) better than these specifications is most beneficiary.
- Processor : Core 2 Duo, INTEL CPU: Pentium IV, 1.4 GHz, AMD CPU: Guron 2.0 GHz
- Operating System : Windows 7, Windows 8, Windows 10
- VGA (Graphic Card) : 1 GB (Nvidia GPU: GeForce FX 5200, AMD GPU: Radeon Xpress 1200 Series)
- RAM : 2 GB or Higher
- DX : DirectX 9.0c
- Sound Card Compatibility : DirectX 9.0c
- Disc Drive : DVD-ROM at 8x Speed
- Network: Broadband Internet Connection or other available connection
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