Rivals of Aether Free Download for PC Full Version
Rivals of Aether is an indie fighting game set in a world where warring civilizations summon the power of Fire, Water, Air, and Earth. Choose a Rival to bring into the battlefield and manipulate the powers of the classical elements and animal movement. Praised for its competitive gameplay and intensive training tools, Rivals of Aether is the perfect entry to the Platform Fighter genre.
Choose VERSUS MODE to duke it out in competitive 1v1 or 2v2 fights, or jump into a free-for-all.
Play STORY MODE to learn the backstory behind each rival and begin to uncover the hidden mysteries of Aether.
Dive into ABYSS MODE to see how many waves of shadowy fighters you can defeat and reach the leaderboards alone or with a friend. Customize your Abyss Mode builds and challenge your friends in ABYSS VERSUS .
Take your skills online in ONLINE VERSUS ! Play against your friends or test your skills in RANKED MODE to climb the leaderboard.
Study TUTORIAL MODE to hone your skills from beginner to advanced lessons. Or boot up PRACTICE MODE to get your hands on all the frame data and hitbox visualizations.
Zetterburn, a son of the ruling family of the Firelands, is an experienced and hardened warrior. In battle, Zetterburn uses no weapons except for his razor-sharp claws and ability to control flame.
BURN DAMAGE – Zetterburn’s special attacks can set opponents on fire, causing them additional damage over time.
WILD FIRE – Zetterburn’s Down Special places flames on the stage. These flames stay for a period of time, burning any opponents who come in contact with them.
FIRE AMP – When an opponent is burning, Zetterburn’s Strong Attacks can absorb the flames and launch the burned enemy twice as far, making for an effective killing blow.
Orcane is a playful trickster, notorious for escaping even the most precarious of situations. He can transform into water and confuse enemies with a spray of bubbles.
PUDDLE TELEPORTATION – Orcane creates a puddle with his Neutral Special or Down Special. He can then teleport to his puddle using his Up Special as a powerful vertical blow or an effective recovery when launched off the stage.
BUBBLE EVAPORATION – Orcane can turn his puddle into a pillar of bubbles with his Down Special to trap enemies above the puddle.
WATER AMP – When standing on top of his puddle, Orcane can consume the water underneath him to perform powerful Strong Attacks with far greater range and knockback.
The youngest trainee in the history of the Air Academy, Wrastor has never lived by anyone’s rules but his own. Currently an Aerial Ace for the Air Armada, Wrastor is wrecking havoc among the Armada’s enemies and generals alike.
WINGED FLIGHT – Wrastor can jump 4 times, making him incredible at controlling the air and recovering from the toughest falls even when things look grim.
WIND CURRENT – Wrastor can create a Wind Current with his Forward Special, allowing him to move faster within it and chase his targets more effectively.
AERIAL ACE – Wrastor performs his charged Strong Attacks in the air instead of on the ground, a first for this genre.
Kragg is a defender of the colossal Aetherian Forest. Deliberate and loyal, he is one of the infamous Wall Runners who patrol the Rock Wall. Unlike other Wall Runners, Kragg has the legendary ability to control the earth with his will.
ROCK HURL – Kragg can pull a rock out of the ground and hurl it at opponents. After it leaves his hands, the rock becomes a solid piece of stage that either Kragg or other players can break.
DEFENSE BALL – Kragg can curl into a ball and roll toward enemies. Although he can be damaged while in ball form, he cannot be knocked away.
EARTH PILLAR – Kragg can summon a pillar of earth to his feet regardless of where he is. If Kragg is about to fall to his death, this move can quickly turn his situation around.
Forsburn is the disgraced, eldest son of the Firelands’ ruling family. After being condemned by the Fire Council and his own brother, Forsburn found refuge in a group of outsiders who had rejected the flame and mastered the way of smoke.
SMOKE SCREEN – Forsburn can use his Neutral Special to obscure the battlefield allowing Forsburn to remain hidden inside a cloud of smoke.
DECOY – Through his Forward Special, Forsburn can create a smoke facsimile of himself that can attack opponents. The illusory Forsburn breaks into smoke after being hit by a single attack.
CONSUME/COMBUST – By using his Down Special, Forsburn can consume his smoke clouds back into his body. After consuming three clouds, Forsburn is charged up and can use Down Special again to combust: knocking opponents away at high speed.
Maypul is the self-appointed Guardian of the Aetherian Forest. She commands fearful respect throughout the forest for her unhesitating vigilantism. She uses her agility to trap any unknown intruders before they even realize she is there.
WATCHER’S MARK – Maypul can use her Seeds or her Watcher’s Dash to mark opponents, making them susceptible to her following attacks.
WRAPPED UP – After marking her targets, Maypul can use her Strong Attacks or her trusty Plant to wrap marked opponents in place allowing her to follow up with another attack.
SLING SHOT – Maypul can use her vines to sling toward marked opponents, allowing her to elude attacks and quickly close distances.
Absa is a famed engineer and martialist of the Elders of the Air Alliance. Despite the laws of the Elders, Absa secretly developed storm techniques in the caves of the Archai mountains.
CLOUD CONTROL – Absa can place a cloud using her Neutral or Forward Special. This cloud hangs in the air until Absa bursts it by tapping her Neutral Special and knocking enemies away.
THUNDER BOLT – Absa can charge her Neutral Special to create a powerful lightning blast that connects her to her cloud. All opponents caught between the two will be knocked away at high speeds.
CONDENSED STORM – Absa focuses the power of a lightning bolt to the tip of her hoof. If she can line up one of her aerial kicks perfectly, she unleashes great power.
Etalus is a legendary warrior in his native land. He is one of the last surviving members of the Harbor Guard and uses the power of ice to augment his massive strength.
HOME ICE ADVANTAGE: Etalus can use his Forward Special or Forward Tilt to freeze the ground beneath him in order to slide across on the icy surface.
ARMORED UP: When standing on ice, Etalus can use his Neutral Special to absorb the ice and create ice armor around his body.
AVALANCHE: Etalus can use his Down Special to shatter all nearby ice, instantly freezing any enemies who are standing on it.
I hopped onto the Early Access train a little late, I only picked up the game in November, but watching Rivals grow has been an awesome experience. Dan Fornace, the game’s creator, and the other devs are all supremely focused on creating a well balanced, competitive, fun fighting game. All of the characters are just as viable as one another in competitive play, all of the stages are designed with competitive play in mind, and yet it’s still just so visceral and fun! Pulling off a sick combo, or landing an awesome set up, or hitting that optimal punish all feel so awesome. The game gives you nothing for free, but that means that you feel great once you’ve managed to actually land something.
The gameplay feels a lot like Super Smash Bros Melee, if you’re familiar with that game, but with enough unique stuff in there that it doesn’t come off as just another smash clone (even if we call it Furry Trash Smash). No ledges, grabs, or shields here, instead they’ve been replaced by wall jumps and parries, a new mechanic where you can block your opponent’s moves and leave them in a state of hitstun for a brief moment, allowing you to follow up and punish them with (almost) whatever you want. The timing is tight though, you’ve got 2 frames to work with, and leaves you with a significant amount of endlag if you mistime the parry, so you can’t just throw them out whenever. The game is very fast paced and combo-centric, with movement and spacing being vital for competitive play.
But the really interesting part are the characters. The roster currently holds 8 characters as of writing this review, with at least 6 more promised for the future (2 guest characters and 1 more for each of the 4 elements), and each of those 8 feel incredibly different from one another, and each have their own mechanics that interact with the stage in unique ways. From being able to create a destroyable pillar underneath you, to covering the stage in ice, to obscuring the screen in smoke, every character has a unique way to interact with the stage itself. But that’s not the best part, the care and design that has gone into each and every character shows. While certain matchups may tend to favor one character over another, it’s never more than a 60/40 chance at worst, and no character significantly outshines any other. High level competitive play regularly sees almost the entire cast, so who you play just comes down to personal preference rather than being forced to “play the meta.”
The community around this game is wonderful as well, with several major Discord channels, including the “Rivals Academy,” a Discord created with the sole purpose of pairing new players with more experienced Mentors (including some top-level players) to help them learn, a hugely active subreddit (/r/RivalsofAether), and almost daily online tournaments, you can almost always find someone to play with. The community has been nothing but helpful and friendly the entire time I’ve been playing. The general attitude of the Rivals community is that we’re all trying to get good at a competitive fighting game, so why not help each other out.
Finally, it’s a small note, but the amount of polish and awesome small features in this game is just outstanding. Everything oozes character, from the menu music to the character select screen. Here are just a few small details that I really appreciate as a player:
– Being able to create a profile, set custom controls, and playtest those controls, all without having to leave the character select screen
– Having a music toggle on the stage select screen
– Stage banning in the stage select screen
– CUSTOM COLORS (no seriously, it’s a lot more fun than you think)
If you are interested in picking up this game, I highly recommend it! I came from having only a minimal amount of experience playing a platform fighter, I wouldn’t even call myself an amateur at Melee, but was able to pick up the game enough to start participating in online tournaments after only a couple of months (not saying I was doing well, but I wasn’t losing out round 1 every time). A few of my friends who I recommended this game to came from Melee, Smash 4, and PM and all still loved this game. The barrier to entry is not high (the game even has tutorials to teach you pretty much everything you need to know to play the game), even if the skill ceiling is. Basically, if you’re interested in a competitive platform fighting game with a fantastic community and devs that actually care about delivering a quality product, then you can’t go wrong with picking up Rivals of Aether.
Game Title ====> Rivals of Aether
Platform: Microsoft Windows
Developer: Dan Fornace
Publisher: Dan Fornace
Release Date: 28 Mar, 2017
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Rivals of Aether System Requirements are described in the content below. With these specifications, the game will run smoothly and graphics would be crystal clear. A machine (CPU) better than these specifications is most beneficiary.
- Processor : Core 2 Duo, INTEL CPU: Pentium IV, 1.4 GHz, AMD CPU: Guron 2.0 GHz
- Operating System : Windows 7, Windows 8, Windows 10
- VGA (Graphic Card) : 1 GB (Nvidia GPU: GeForce FX 5200, AMD GPU: Radeon Xpress 1200 Series)
- RAM : 2 GB or Higher
- DX : DirectX 9.0c
- Sound Card Compatibility : DirectX 9.0c
- Disc Drive : DVD-ROM at 8x Speed
- Network: Broadband Internet Connection or other available connection
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