Ori and the Blind Forest Free Download for PC Full Version
Ori and the Blind Forest tells the tale of a young orphan destined for heroics, through a visually stunning action-platformer crafted by Moon Studios for PC.
The forest of Nibel is dying. After a powerful storm sets a series of devastating events in motion, an unlikely hero must journey to find his courage and confront a dark nemesis to save his home.
Featuring hand-painted artwork, meticulously animated character performance, and a fully orchestrated score, “Ori and the Blind Forest” explores a deeply emotional story about love and sacrifice, and the hope that exists in us all.
I just want to give the devs huge credit for making no compromises. Every decision they made for this game feels like they made it because they want it to be the best game they can make, and not a game which the most people possible will play to make the most money. That means this game is really hard sometimes, but never unfair, and the difficulty curve is really good and also they teach the player really well except one thing I´ll explain later. This also means the game can be frustrating for some people, because they made a save system which can make you replay long sections of the game, but this save system is really smart. Its like a manual save system with quick-save only, but you cant abuse it, you cant make 100 saves and for a metroidvania/open-world game that would be fatal, so they made this save system which makes so much sense for this type of game. I just want to make clear how important this is in my opinion, because many games up stuff like this and make checkpoints all over the place which takes out the challenge. It can be annoying, because at first you will maybe forget to save sometimes, but youll get used to it. Also saving is not just a feature tagged onto the game, it is a mechanic which complements the rest of the game (you can even upgrade it and stuff) and its also a real thing in the lore of the game.
What I also love about this game is how everything is focused on one thing, the platforming. I hate when developers make a game and tag on tons of features which dont bring depth, they only do it to have more content and variety because their main gameplay has not enough depth to keep you motivated. To explain this we can compare Ori to Guacamelee (which was a good game). In Guacamelee you had settled combat sections, platforming sections and boss fight sections. Sometimes you had platforming and combat combined and all of your combat moves were also platforming moves, but you still had this split. In Ori everything is a platforming section, every enemy you encounter is platforming and not combat (at the start of the game its combat to teach you its combat mechanics). The way enemys are designed and placed throughout the world are only that way because the devs knew this is a platformer.
I also want to give them credit for their smart progression system which not simply fulfills the role to make your character stronger, it focuses more on giving the player more tools to play with, which bring more depth to the game, so the game actually gets harder without getting unfair. So enemys dont have simply more health and damage and the traps are not simply faster than before, you just have to combine more “tools” at your disposal, make more decisions as a player.
I could talk hours about this game´s design, so let me quickly summarize the rest of the gameplay:
– really good controls, perfect with mouse and keyboard
– extremely smooth movement
– lots of variety in enemy and level design
– optional areas
– rewarding exploration
– tons of MEANINGFUL collectibles
– big variety keeps you motivated throughout the whole game
There was one thing in this game however which was a little annoying. Sometimes (like 2-3 times only) it was hard to see where I am supposed to go, this was mostly in sections where you had to move fast. In these sections you have to be quick, dodge obstacles and at the same time look where you have to go and suddenly they want you to use a mechanic you rarely you used in the game. This also happenend at the last “boss” fight. The thing was you can use your bash on enemys and enemy projectiles, but you can also use it on boulders, but only on small ones, the game never tells you this. I tried using it on a normal boulder and it didnt work, so I thought you cant do that. But this is just a small thing.
Some people might say the narrative is barebones, and they would be correct, but the developers did the right thing. There is some text and some cutscenes but all of that is really short and spread throughout the game. You never get interrupted by annoying story-sections. However the narrative that was there was a little bit too cliche for my taste, but thats not a big deal. They created some really interesting and cool characters, and those characters never even talk.
The most important thing (as always for me) is that the narrative keeps you motivated and complements the gameplay, its not a seperate thing. Also the ending was very satisfying and well made.
This game is beatiful. I think thats obvious. Not much to say really. You can compare the graphics to Rayman Legends, its almost the exact same style. The animations are not as smooth as in Rayman Legends, but they are still really well made. But I have to say Rayman Legends is a little cleaner, I always could see enemys and obstacles. In Ori it was sometimes hard to tell if something is solid or not (sometimes something is solid, you can stand on it, but you can also jump on it from below, sometimes you cant), but its not a big deal. Unlike Rayman Legends though, where every level is a seperated from the rest of the world (loading screens), in Ori you have a full open world, everything is connected, you have no loading screens and you never get lost because of a really well made map. I say that because there are still games these days where they even up the map.
The soundtrack is really good, but its stuff you already heard a lot in other games and movies, especially the main theme sounds very familiar. But its still really good, fits the game and there some tracks which I really love. Overall though its not THAT memorable.
Game Title ====> Ori and the Blind Forest
Initial release date: March 11, 2015
Developer: Moon Studios GmbH
Publisher: Microsoft Studios
Platform: Microsoft Windows
Ori and the Blind Forest characters have been developed. Ori and the Blind Forest gameplay is very easy to understand and to play frequently. Gameplay, trainer, cheats, and review can also be search out for more details. We have just provide system requirements, cheats and Ori and the Blind Forest free download link for our visitors. Highly compressed the game is.
Ori and the Blind Forest System Requirements are described in the content below. With these specifications, the game will run smoothly and graphics would be crystal clear. A machine (CPU) better than these specifications is most beneficiary.
- Processor : Core 2 Duo, INTEL CPU: Pentium IV, 1.4 GHz, AMD CPU: Guron 2.0 GHz
- Operating System : Windows 7, Windows 8, Windows 10
- VGA (Graphic Card) : 1 GB (Nvidia GPU: GeForce FX 5200, AMD GPU: Radeon Xpress 1200 Series)
- RAM : 4 GB or Higher
- DX : DirectX 9.0c
- Sound Card Compatibility : DirectX 9.0c
- Disc Drive : DVD-ROM at 8x Speed
- Network: Broadband Internet Connection or other available connection
- Free HDD Space : 8 GB or Higher
Ori and the Blind Forest Cheats
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Install Ori and the Blind Forest pc game in this simple manner:
- Download : The game in installer form
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Ori and the Blind Forest Free Download PC Game Full Version
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