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Galactic Civilizations III Free Download for PC Full Version
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Galactic Civilizations III is the largest strategy sandbox ever made.
Start with a single world and expand across the galaxy through diplomacy, trade, cultural hegemony or military conquest in this single-player or multiplayer 4X strategy game. How will you rule your galaxy?
a. Never the same game twice: Play in the ultimate sandbox where each game has a unique map, unique worlds and new challenges to face.
b. Multiple paths to victory: Win through military conquest, cultural domination, technological ascension or political alliance.
c. Story-based campaign: Galactic Civilizations III includes a campaign that brings players up to date on the 20-year story arc behind the rise of humanity in the 23rd century.
d. Massive technology tree: Research a technology tree with immense breadth and depth. Player choices determine the capabilities of their civilization.
e. Custom ship design: Players have total control over how their starships function as well as how they look. Any ship you’ve ever imagined can be created or downloaded.
NEW TO GALACTIC CIVILIZATIONS III:
Massive scale: The new, 64-bit, multi-core engine increases the number of possible opponents from 16 to 128 with a similar explosion in maximum map sizes.
Ideology: Player actions advance their empires down the path of various ideologies, which unlock unique abilities, planetary improvements, and other bonuses.
Multiplayer: For the first time, Galactic Civilizations is a multiplayer game with full support for custom civilizations, saved multiplayer games and much more.
Unique technology trees: Players can play as any of the eight major galactic powers (or design their own), each with their own unique technology tree, ships, colony improvements and abilities.
Faction Creator: To encourage massive gameplay, the game includes a faction creator that allows players to create a civilization with its own look, ships, technologies and even options for how the AI will use them.
New Battle System: Players assign their ships specific roles to play in combat. You can now view fleet battles in a cinematic style to see your designs in action.
New Colony Manager: The location of a planetary improvement now matters. Adjacency bonuses and planetary resources make a major impact on what a planet is strong (or weak) at accomplishing.
1. Fun game, your decisions matter. AI factions are entertaining, imperfect, and improving. Ship designer keeps game interesting. Stardock user community is active and helpful. There is a learning curve and some rough edges, but lots of entertainment value for my money (more than most games).
2. Most of the decisions you have to make matter. Each tech you research, each colony improvement you build makes a noticeable improvement — your ships become more powerful, colonies are more productive, your influence and bargaining power increase. You aren’t overwhelmed by near-meaningless busy-work or grinding to grow your empire.
3. Every faction feels different, much more so than, say, in the Civ series. Tech trees change depending on which faction you play, and the strengths and weaknesses of each faction feel important. Plus, you can make all the custom factions you want, or download others’ factions from Stardock’s website (Steam workshop support should be coming soon, too).
4. AI factions have personality and give you feedback. An AI faction might warn you off if you’re amassing ships near their border, or let you know they value the trade route you have with them. I quickly get to like/despise/fear each faction in the game, and this also changes from one game to the next depending on your choices and how the game progresses. One game, I was planning to go to war with one faction, but then they surprised me with a small gift, expressing admiration for my society. So I gave them some help, we became friends and are now fighting an enemy faction together. This has made for a much more interesting story than the old smash-em-all slog that many 4x games become.
5. Ship combat is more interesting than GalCiv 2 — not just rock-paper-scissors, but ships are assigned roles like assault, guardian, escort, support, and these roles affect combat. Your ship designs and fleet composition make a big difference. Much like Civ, I would say the battles are fought strategically, not tactically (you’re the admiral directing the war(s); you’re not the captain making in-battle decisions).
6. The ship designer lets you make any ship you want; customize load-outs and/or appearance as you like. You can even download and use others’ ship designs – some users have already posted some interesting designs. I get weary of 4x games where every faction has the same old units — not here. While I haven’t seen it myself yet, word from other users is that the AI will learn to use the units you design too. Never the same game twice!
7. Adjacency bonuses – e.g., two factories next to each other make each other better – make planning improvements on your colonies more interesting than just loading up a build-queue. It adds some strategic planning to your colony management without overwhelming you in too many details.
8. If you love to micro-manage, you can tinker with just about everything, and most of the numbers you see have pop-up tooltips showing you where they come from. If you prefer, you can play a rewarding game without worrying about min-/maxing every little decision.
9. The UI and graphics have improved dramatically over GalCiv 2. It’s easy to move through the turns and most decisions can be enacted quickly and intuitively.
10. Nebulae, black holes, wormholes and asteroid fields add more “terrain” features to the map than GalCiv 2 had, and these can be relevant for positioning, hiding, or escape. As well, there are more galactic resources which can be mined for improved technologies.
11. The Stardock user-community is generally helpful and respectful; if you have questions, ask, and someone will answer pretty quickly.
Game Title ====> Galactic Civilizations® III (Galactic Civilizations 3)
Initial release date: May 14, 2015
Genre: Indie, RPG, Simulation, Strategy
Developer: Stardock Entertainment
Publisher: Stardock Entertainment
Platform: Microsoft Windows
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Galactic Civilizations III System Requirements are described in the content below. With these specifications, the game will run smoothly and graphics would be crystal clear. A machine (CPU) better than these specifications is most beneficiary.
- Processor : Core 2 Duo, INTEL CPU: Pentium IV, 1.4 GHz, AMD CPU: Guron 2.0 GHz
- Operating System : Windows 7, Windows 8, Windows 10
- VGA (Graphic Card) : 1 GB (Nvidia GPU: GeForce FX 5200, AMD GPU: Radeon Xpress 1200 Series)
- RAM : 2 GB or Higher
- DX : DirectX 9.0c
- Sound Card Compatibility : DirectX 9.0c
- Disc Drive : DVD-ROM at 8x Speed
- Network: Broadband Internet Connection or other available connection
- Free HDD Space : 1 GB or Higher
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