FORCED SHOWDOWN Free Download for PC Full Version

FORCED SHOWDOWN, as some of you may recall was a bit of a mixed bag, there were some good ideas in it, but it was hampered by a lack of clear direction and in some senses was more of a testbed for what was to come. There was a game lurking in FORCED, a game that was just itching to get out. One where Betadwarf just cut loose with the crazy, went “You know what? Stuff all that stuff which says games need to be normal and based around the usual cliched tropes, let’s go all out nutty and take what made Smash TV a hit, and go from there”

In comes FORCED SHOWDOWN. A game that pretty much has the Smash TV format combined with the quick levelling and rapid power gain of a MOBA and the moment to moment quick decisions required from a top down shooter. In short, it’s -brilliant-. It’s also pants on head crazy in places, which is something that for a Smash TV game is a near requirement, but we’ll get to that in a moment.

It should be pointed out that this game very nearly didn’t make it out of the blocks as the game it could have been, initially it went through Early Access, and it showed a lot of promise there, then it went to Kickstarter (which is a bit backwards, but bear with me) in order to raise the remaining funds to get the game polished and up to spec to get over the finish line. I actually backed the game at the thirty buck tier having decided that yes, this is a developer I feel is worth supporting and is worth my moneys. People who bought into this game at various stages took a risk, that risk has been rewarded, for all the Early Access disasters, this one shows that just occasionally, you get a diamond from the coal.

So that’s the context, how do you end up in a TV show then?

The premise is simple enough, you are a contestant in a far future TV show – Forced: Showdown, your aim, win fame and fortune by murdering everything that isn’t you for the benefit of studio audiences across the galaxy. You’ll do this across a broad range of randomly generated arenas fighting things ranging from aliens to mideval blokes with swords, you’ll also cross swords with “minor celebrities” such as Ratbo, who form the minor bosses of the game, and work your way up to the named finales of each season, gaining boons, earning coins and so on.

The moment to moment gameplay is going to be very familiar for anyone who has played a MOBA in the last five years, as it broadly takes the MOBA formula and then puts a “lite” CCG element on the top, before you begin, you build a character deck out of cards that you feel will give you the best shot at beating the challenges ahead (a bit like hand of fate), as you enter each arena, cards will be drawn from that deck, and presuming you have the mana, you can then play them to gain MOBA style upgrades such as damage, crit chance, attack speed, consumable use items, proc chance effects and so on.

This gives you a very rapid power curve over the course of the arena, and in the space of a short time, say fifteen minutes you’ll go from basic to powerful and ready to fight the boss. Once the boss is nailed, you’ll be placed in the crucible, and you’ll select another arena, and potentially a boon, a meta upgrade that applies to all subsequent runs for that particular “season” and you repeat the process. The moment to moment gameplay is very fast, very fluid, and for anyone familiar with MOBAs, will be intimately familar, however, as it’s a singleplayer game, you won’t have to deal with other people getting in the way, this is you versus the computer, and the computer gets cards and spells too, just to make your life interesting.

When each season is resolved, win or lose, you’ll gain gold that allows you to purchase cards to expand your deck, you’ll also complete “quests” (or achievements) that unlock new bonuses such as persistent upgrades that apply to -everything-, or unlock entire new characters or companions, this keeps you coming back even if you lose, because no matter what, you’re always generally unlocking something, or working towards something.

Getting that mad atmosphere just right.

Thankfully the game doesn’t take itself at all seriously, with a robotic announcer called C-SAR and posters telling you what to expect in each season, holographic ads around the playfield and little camera drones filming the action, it really sells the concept that you’re a contestant in the arena, performing for the crowd. Good sound design and solid, if somewhat silly voice acting ensure that you’ll always be suitably entertained, and whilst the graphics aren’t going to blow you away, on a good rig they’re decently pretty and they run at a smooth rate. There -are- reports of stutter on release, so Betadwarf are currently patching, but expect that to be resolved sooner rather than later.

Closing thoughts

At the price point they’ve pitched it at, and for the love they’ve poured in, if you’ve any love for this style of game, and fancy a revisit to silly, Smash TV styled brawlers, this one is an easy sell. The game is well put together, highly polished, and has plenty of longevity, you’ll easily rack 20-40 hours trying to unlock everything, and the CCG element can be mercilessly addictive for those who want to complete the card collection. For me, this is one Kickstarter I genuinely don’t regret putting money into, and I wish Betadwarf all the best now that FORCED:SHOWDOWN is out.

Verdict : Highly Recommended

Key Features

Fry a rat with a beam of pure light!
Combine powers into strategic decks of gore galore!
Compete with other contestants in daily challenges and seasons.
Be entertained by a myriad of enemies, cards, arenas, traps, boons, titans, special rules, campaigns, companions, environments, and more!
Complete my mysterious quests!
Have fun … and die!

Game Title ====> FORCED SHOWDOWN
Platform: Microsoft Windows
Genre: Action, Indie, RPG, Strategy
Developer: BetaDwarf
Publisher: BetaDwarf
Release Date: 29 Mar, 2016



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FORCED SHOWDOWN System Requirements
FORCED SHOWDOWN System Requirements are described in the content below. With these specifications, the game will run smoothly and graphics would be crystal clear. A machine (CPU) better than these specifications is most beneficiary.

  • Processor : Core 2 Duo, INTEL CPU: Pentium IV, 1.4 GHz, AMD CPU: Guron 2.0 GHz
  • Operating System : Windows 7, Windows 8, Windows 10
  • VGA (Graphic Card) : 1 GB (Nvidia GPU: GeForce FX 5200, AMD GPU: Radeon Xpress 1200 Series)
  • RAM : 2 GB or Higher
  • DX : DirectX 9.0c
  • Sound Card Compatibility : DirectX 9.0c
  • Disc Drive : DVD-ROM at 8x Speed
  • Network: Broadband Internet Connection or other available connection


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FORCED SHOWDOWN Free Download PC Game Full Version

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