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Alekhine’s Gun takes place in the 1960s, in the midst of the Cold War. As tensions between Russia and the U.S. are at an all-time high, you play as Agent Alekhine,
As tensions between Russia and the U.S. are at an all-time high, you play as Agent Alekhine, a soviet assassin recruited by the CIA to unravel a global conspiracy. Set in various locations around the world, including Cuba, the United States and Europe, Alekhine must use numerous stealth tactics to root out the truth and eliminate key conspirators before a nuclear standoff becomes nuclear war.

Key Features

The game features 11 vast, open levels, freedom to move and play as you wish, advanced stealth weapons and maneuvers, and multiple challenging missions. Played against a historical narrative, Alekhine’s Gun is unique in that it also features elements of mid-century film-noir storytelling, creating an atmosphere of intrigue and high-stakes espionage.

Alekhine’s Gun Review


Who remembers (or has played) the Death To Spies series? I think few of us do. That might just be the reason why development for the third game in this series was halted a few years ago. Fortunately, Maximum Games still saw enough potential in the game to pick it up and finish development eventually, hence the reason why it’s now a spiritual successor called Alekhine’s Gun.


The game’s name refers to a famous chess move and – like chess – the developers state that you have to anticipate your opponent’s moves here as well. We all know that this is usually the case for stealth games but does it really apply to Alekhine’s Gun? To be perfectly honest, no, it does not. Except for a few moments maybe. As always I’ll do my best to try and go through all of the (im)perfections during the next few paragraphs.

Anyone who has ever played or seen Hitman should know what to expect here. The goal is to silently complete your objectives, but you can also choose to take the more action oriented road, or use a combination of the two.
Before you start a mission you’re given the objectives and then you can select which weapons and items you would like to bring. You can take up to 6 things with you, and you can unlock some of these items later on with the points you have earned during your earlier missions. There aren’t a whole lot of different weapons but more than enough to get the job done.
You can also use weapons and items found in the levels themselves, although I was disappointed to see that this was kept to a minimum. There’s very little stuff to take and use. This in turn makes it less fun to explore and/or replay the levels and even if you find things to use it usually still isn’t clear what you have to do with it exactly. I found this to be quite disappointing, but I guess it’s just a personal preference.

Your character can also use Focus, which lights up items that can be interacted with as well as which characters are looking your way or are suspicious of you. At times helpful, especially in locations that are packed with characters, but most of the times plain useless. I also still have no idea how and when it refills.
A different meter also fills once you’re being suspected and when it has filled up enemies will swarm in. Most of the times. Sometimes they just won’t take action…

Which brings us to the AI. Since the game’s title refers to ‘anticipation of opponent’s moves’ this part should be (near-)perfect, right? Well, wrong, but I think I made that already clear in the last paragraph. Sure, sometimes it works, but most of the time they’ll react in the most unrealistic way possible. I once threw a knife at an officer sitting in a mess hall – with at least eight characters sitting around him – and all they did was check to see if he was dead, stand there for a couple of minutes and then carry on with dinner. Ten minutes later the guy was still lying face down in his soup and people were acting like nothing happened. This happened in many different scenarios, too, and even though it doesn’t make the game unplayable it does detract from the experience it’s trying to aim for: realism.

There are 11 levels in total and you start with a rather generic, boring World War II flashback mission. I think this was actually a terrible choice for a first level because it’s something that has been done to death. I personally think it would’ve been better if they had found a way to introduce it later on.
The levels complement the story, in a way, but except for a handful of them they just don’t make for very interesting locations. Most of the levels are dull, uninspired and sometimes even too large/complex (like the aircraft carrier).
Depending on your playstyle each level can usually take anywhere between 30 (action) to 60 (stealth) minutes.
But the game doesn’t seem to be made with shooting in mind. Don’t get me wrong; it works, but most of the locations have so many enemies walking around that you usually don’t stand a chance unless you’re well prepared and save often. It just feels a bit like an afterthought.
Since Steam reviews still have a character limit I will go through some of the bugs/glitches in one sentence now. Here we go: map markers showing the wrong floor, crashes in general, heart rate sound bugging out and a spotty cover system.
Apologies for this, I wish this was different and I could be more thorough.

Audio & Visuals

The audio is yet another department in which the game suffers. The voice acting is terrible and lacks any authentic emotion. Most of the men sound almost the same, with the exception being your own character who has a bit of a Russian accent. I had a hard time keeping up who’s who, especially during the animated black and white cutscenes.
Also, gunshots just sound hollow and lack power. The rest of the sounds suffice, though, and the music, while minimalist, is generally speaking fairly good.

Visually it isn’t breathtaking. There are a ton of other games that have better graphics than this game but it isn’t ugly by any means. Sometimes it just lacks that extra bit of detail, though. I also wish there were more (smaller) objects located in the levels. They feel rather empty at times.
The upside to this is that the engine can handle large levels without breaking a sweat and performance never once dips, even with everything maxed out. Most of you should be able to run this without any issues since the game isn’t all that demanding. But the game does crash from time to time, without good reason. During my sessions I had the game crash at least 6-7 times. So make sure that you save often.

Length/Replay Value

I already mentioned this during my ‘Gameplay’ paragraph so I’ll go through it again really quick: there are 11 levels and if you play it as an assassin it will take you about 12+ hours I think. This doesn’t include reloading save games, by the way, which will happen frequently. Or the fact that you can try to tackle levels differently. In any case; overall it has plenty of content.


The fact that Alekhine’s Gun releases around the same time as the new Hitman game might not have been the smartest move. But if you’re looking for a budget version of the Hitman games then this game could definitely be worth your time.
Is it a great stealth game? No, not in any way. But it is a decent one. I’ve played plenty of titles that were worse than this. Just don’t expect greatness and you shall not be disappointed.
As for the question if it’s worth the money? Yes, but not for the current asking price; I suggest waiting for it to drop to around €15/$15 or less before even considering picking it up.
Too long, didn’t read


+ Large levels
+ Multiple ways to complete objectives
+ Variety in objectives


+/- Visuals are okay-ish but the engine can handle large levels easily
+/- But despite them being large the levels are mostly plain boring


– AI occasionally acts unrealistically
– Voice acting and gun sounds
– Action at times feels like an afterthought
– Crashes and some bugs/glitches

Game Title ====> Alekhine’s Gun
Genre: Action, Adventure
Developer: Maximum Games
Publisher: Maximum Games, KISS ltd
Release Date: 10 Nov, 2015

Alekhine's Gun Free Download PC Version

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Alekhine’s Gun System Requirements
Alekhine’s Gun System Requirements are described in the content below. With these specifications, the game will run smoothly and graphics would be crystal clear. A machine (CPU) better than these specifications is most beneficiary.

  • Processor : Core 2 Duo, INTEL CPU: Pentium IV, 1.4 GHz, AMD CPU: Guron 2.0 GHz
  • Operating System : Windows 7, Windows 8, Windows 10
  • VGA (Graphic Card) : 1 GB (Nvidia GPU: GeForce FX 5200, AMD GPU: Radeon Xpress 1200 Series)
  • RAM : 2 GB or Higher
  • DX : DirectX 9.0c
  • Sound Card Compatibility : DirectX 9.0c
  • Disc Drive : DVD-ROM at 8x Speed
  • Network: Broadband Internet Connection or other available connection
  • Free HDD Space : 1 GB or Higher

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